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blinker中的button-wifi例程控制小车,每次程序打开app进入控制页面,按钮按住(press状态)然后松开(pressup状态)松开不起作用,任意点击一个按钮才会出现松开状态(pressup)。后面再按住,松开就正常了,请问问题出在哪里?
[mw_shl_code=arduino,true]/* *****************************************************************
*
* Download latest Blinker library here:
* https://github.com/blinker-iot/blinker-library/archive/master.zip
*
*
* Blinker is a cross-hardware, cross-platform solution for the IoT.
* It provides APP, device and server support,
* and uses public cloud services for data transmission and storage.
* It can be used in smart home, data monitoring and other fields
* to help users build Internet of Things projects better and faster.
*
* Make sure installed 2.5.0 or later ESP8266/Arduino package,
* if use ESP8266 with Blinker.
* https://github.com/esp8266/Arduino/releases
*
* Docs: https://doc.blinker.app/
* https://github.com/blinker-iot/blinker-doc/wiki
*
* *****************************************************************
*
* Blinker 库下载地址:
* https://github.com/blinker-iot/blinker-library/archive/master.zip
*
* Blinker 是一套跨硬件、跨平台的物联网解决方案,提供APP端、设备端、
* 服务器端支持,使用公有云服务进行数据传输存储。可用于智能家居、
* 数据监测等领域,可以帮助用户更好更快地搭建物联网项目。
*
* 如果使用 ESP8266 接入 Blinker,
* 请确保安装了 2.5.0 或更新的 ESP8266/Arduino 支持包。
* https://github.com/esp8266/Arduino/releases
*
* 文档: https://doc.blinker.app/
* https://github.com/blinker-iot/blinker-doc/wiki
*
* *****************************************************************/
#define BLINKER_WIFI
#include <Blinker.h>
char auth[] = "97971d25a1b0";
char ssid[] = "ketingkz";
char pswd[] = "jurenpass1207";
#define BUTTON_1 "btn-abc"
#define BUTTON_2 "btn-s"
#define BUTTON_3 "btn-x"
#define BUTTON_4 "btn-z"
#define BUTTON_5 "btn-y"
#define BUTTON_6 "btn-t"
int motorL1 = D0; //左边轮子
int motorL2 = D1;
int motorR1 = D7; //右边轮子
int motorR2 = D8;
BlinkerButton Button1(BUTTON_1);
BlinkerButton Button2(BUTTON_2);
BlinkerButton Button3(BUTTON_3);
BlinkerButton Button4(BUTTON_4);
BlinkerButton Button5(BUTTON_5);
BlinkerButton Button6(BUTTON_6);
void button1_callback(const String & state)
{
digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
BLINKER_LOG("get button state: ", state);
if (state == BLINKER_CMD_BUTTON_TAP) {
BLINKER_LOG("Button tap!");
Button1.icon("icon_1");
Button1.color("#FFFFFF");
Button1.text("Your button name or describe");
Button1.print();
}
else if (state == BLINKER_CMD_BUTTON_PRESSED) {
BLINKER_LOG("Button pressed!");
Button1.icon("icon_1");
Button1.color("#FFFFFF");
Button1.text("Your button name or describe");
Button1.print();
}
else if (state == BLINKER_CMD_BUTTON_RELEASED) {
BLINKER_LOG("Button released!");
Button1.icon("icon_1");
Button1.color("#FFFFFF");
Button1.text("Your button name or describe");
// Button1.text("Your button name", "describe");
Button1.print();
}
else {
BLINKER_LOG("Get user setting: ", state);
Button1.icon("icon_1");
Button1.color("#FFFFFF");
Button1.text("Your button name or describe");
// Button1.text("Your button name", "describe");
Button1.print();
}
}
void button2_callback(const String & state)
{
// digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
BLINKER_LOG("get button state: ", state);
if (state == BLINKER_CMD_BUTTON_TAP) {
BLINKER_LOG("Button tap!");
Button2.icon("icon_1");
Button2.color("#FFFFFF");
Button2.text("前进");
Button2.print();
line();
delay(200);
lull();
}
else if (state == BLINKER_CMD_BUTTON_PRESSED) {
BLINKER_LOG("Button pressed!");
Button2.icon("icon_1");
Button2.color("#FFFFFF");
Button2.text("连续前进");
Button2.print();
line();
delay(200);
}
else if (state == BLINKER_CMD_BUTTON_RELEASED) {
BLINKER_LOG("Button released!");
Button2.icon("icon_1");
Button2.color("#FFFFFF");
Button2.text("停止前进");
// Button2.text("Your button name", "describe");
Button2.print();
lull();
}
else {
BLINKER_LOG("Get user setting: ", state);
Button2.icon("icon_1");
Button2.color("#FFFFFF");
Button2.text("s");
// Button2.text("Your button name", "describe");
Button2.print();
}
}
void button3_callback(const String & state)
{
// digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
BLINKER_LOG("get button state: ", state);
if (state == BLINKER_CMD_BUTTON_TAP) {
BLINKER_LOG("Button tap!");
Button3.icon("icon_1");
Button3.color("#FFFFFF");
Button3.text("后退");
Button3.print();
back();
delay(200);
lull();
}
else if (state == BLINKER_CMD_BUTTON_PRESSED) {
BLINKER_LOG("Button pressed!");
Button3.icon("icon_1");
Button3.color("#FFFFFF");
Button3.text("连续后退");
Button3.print();
back();
}
else if (state == BLINKER_CMD_BUTTON_RELEASED) {
BLINKER_LOG("Button released!");
Button3.icon("icon_1");
Button3.color("#FFFFFF");
Button3.text("停止后退");
// Button3.text("Your button name", "describe");
Button3.print();
lull();
}
else {
BLINKER_LOG("Get user setting: ", state);
Button3.icon("icon_1");
Button3.color("#FFFFFF");
Button3.text("x");
// Button3.text("Your button name", "describe");
Button3.print();
}
}
void button4_callback(const String & state)
{
// digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
BLINKER_LOG("get button state: ", state);
if (state == BLINKER_CMD_BUTTON_TAP) {
BLINKER_LOG("Button tap!");
Button4.icon("icon_1");
Button4.color("#FFFFFF");
Button4.text("左转");
Button4.print();
L();
delay(200);
lull();
}
else if (state == BLINKER_CMD_BUTTON_PRESSED) {
BLINKER_LOG("Button pressed!");
Button4.icon("icon_1");
Button4.color("#FFFFFF");
Button4.text("连续左转");
Button4.print();
L();
}
else if (state == BLINKER_CMD_BUTTON_RELEASED) {
BLINKER_LOG("Button released!");
Button4.icon("icon_1");
Button4.color("#FFFFFF");
Button4.text("左转停止");
// Button4.text("Your button name", "describe");
Button4.print();
lull();
}
else {
BLINKER_LOG("Get user setting: ", state);
Button4.icon("icon_1");
Button4.color("#FFFFFF");
Button4.text("Your button name or describe");
// Button4.text("Your button name", "describe");
Button4.print();
}
}
void button5_callback(const String & state)
{
// digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
BLINKER_LOG("get button state: ", state);
if (state == BLINKER_CMD_BUTTON_TAP) {
BLINKER_LOG("Button tap!");
Button5.icon("icon_1");
Button5.color("#FFFFFF");
Button5.text("右转");
Button5.print();
R();
delay(200);
lull();
}
else if (state == BLINKER_CMD_BUTTON_PRESSED) {
BLINKER_LOG("Button pressed!");
Button5.icon("icon_1");
Button5.color("#FFFFFF");
Button5.text("连续右转");
Button5.print();
R();
}
else if (state == BLINKER_CMD_BUTTON_RELEASED) {
BLINKER_LOG("Button released!");
Button5.icon("icon_1");
Button5.color("#FFFFFF");
Button5.text("停止右转");
// Button5.text("Your button name", "describe");
Button5.print();
lull();
}
else {
BLINKER_LOG("Get user setting: ", state);
Button5.icon("icon_1");
Button5.color("#FFFFFF");
Button5.text("Your button name or describe");
// Button5.text("Your button name", "describe");
Button5.print();
}
}
void button6_callback(const String & state)
{
// digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
BLINKER_LOG("get button state: ", state);
if (state == BLINKER_CMD_BUTTON_TAP) {
BLINKER_LOG("Button tap!");
Button6.icon("icon_1");
Button6.color("#FFFFFF");
Button6.text("Your button name or describe");
Button6.print();
lull();
}
else if (state == BLINKER_CMD_BUTTON_PRESSED) {
BLINKER_LOG("Button pressed!");
Button6.icon("icon_1");
Button6.color("#FFFFFF");
Button6.text("Your button name or describe");
Button6.print();
lull();
}
else if (state == BLINKER_CMD_BUTTON_RELEASED) {
BLINKER_LOG("Button released!");
Button6.icon("icon_1");
Button6.color("#FFFFFF");
Button6.text("Your button name or describe");
// Button6.text("Your button name", "describe");
Button6.print();
lull();
}
else {
BLINKER_LOG("Get user setting: ", state);
Button6.icon("icon_1");
Button6.color("#FFFFFF");
Button6.text("Your button name or describe");
// Button6.text("Your button name", "describe");
Button6.print();
}
}
void dataRead(const String & data)
{
BLINKER_LOG("Blinker readString: ", data);
Blinker.vibrate();
uint32_t BlinkerTime = millis();
Blinker.print(BlinkerTime);
Blinker.print("millis", BlinkerTime);
}
void setup()
{
Serial.begin(115200);
BLINKER_DEBUG.stream(Serial);
pinMode(LED_BUILTIN, OUTPUT);
digitalWrite(LED_BUILTIN, LOW);
pinMode(motorL1, OUTPUT);
pinMode(motorL2, OUTPUT);
pinMode(motorR1, OUTPUT);
pinMode(motorR2, OUTPUT);
Blinker.begin(auth, ssid, pswd);
Blinker.attachData(dataRead);
Button1.attach(button1_callback);
Button2.attach(button2_callback);
Button3.attach(button3_callback);
Button4.attach(button4_callback);
Button5.attach(button5_callback);
Button6.attach(button6_callback);
}
void loop()
{
Blinker.run();
}
void line() {
/* digitalWrite(motorL1, HIGH);
digitalWrite(motorL2, LOW);
digitalWrite(motorR1, LOW);
digitalWrite(motorR2, HIGH);*/
analogWrite(motorL1, 700);
digitalWrite(motorL2, LOW);
digitalWrite(motorR1, LOW);
analogWrite(motorR2, 700);
}
void L() {
digitalWrite(motorL1, LOW);
analogWrite(motorL2, 700);
digitalWrite(motorR1, LOW);
analogWrite(motorR2, 700);
}
void R() {
analogWrite(motorL1, 700);
digitalWrite(motorL2, LOW);
analogWrite(motorR1, 700);
digitalWrite(motorR2, LOW);
}
void back() { //后退函数
digitalWrite(motorL1, LOW);
analogWrite(motorL2, 700);
analogWrite(motorR1, 700);
digitalWrite(motorR2, LOW);
}
void lull() {
digitalWrite(motorL1, HIGH);
digitalWrite(motorL2, HIGH);
digitalWrite(motorR1, HIGH);
digitalWrite(motorR2, HIGH);
}[/mw_shl_code]
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