【搬运】基于Atom的反应测试游戏
M5Atom的一个非常简单的游戏。内部IMU传感器用于检测倾斜。如果显示器显示的红色像素多于绿色像素,则设备必须向右倾斜。如果有更多的绿色像素,则该单元必须向左倾斜。这个游戏有十二个关卡。在每一个级别上,区分屏幕上是有更多的红色像素还是更多的绿色像素变得更加困难。根据是否显示更多的红色或绿色像素,将单元向右或向左倾斜,听起来很简单,但思考时间很短。时间,像素显示的时间,变得越来越短。为了更分散玩家的注意力,在更高的层次上添加了黑白像素。准确率高于75%解锁下一关
//倾斜角度的测量原则上非常简单,但为了正确评估结果,必须对信号进行滤波。取15次测量结果的平均值是一个不错的方法。
// get the acceleration data
// accX = right pointing vector
// tilt to the right: > 0
// tilt to the left:< 0
// accy = backward pointing vector
// tilt forward:< 0
// tilt backward: > 0
// accZ = upward pointing vector
// flat orientation: -1g
float accX = 0, accY = 0, accZ = 0;
M5.IMU.getAccelData(&accX, &accY, &accZ);
// Average the acceleration data
// simple "running average" method without storng the data in an array
accX_avg = ((accX_avg * (n_average-1))+accX)/n_average;
accY_avg = ((accY_avg * (n_average-1))+accY)/n_average;
accZ_avg = ((accZ_avg * (n_average-1))+accZ)/n_average;
不同的级别存储在一个数组中。在这个数组中,密度是编码的,应该显示多少红色、绿色、黑色或白色像素。然后,显示例程以随机顺序用相应的颜色密度填充显示。在loop()例程中实现了一个小型状态机:
主程序:
/**************************************************************************
* M5Stack ATOM Matrix Tilt Game
*
* A simple game for the matrix version of the M5Stack ATOM.
* Red and green LEDs are shown on the display.
* If more red LEDs are shown, the device must be tilted to the right.
* If more green LEDs are shown, to the left.
* There are twelve difficulty levels in which the number of red and green
* LEDs differs less and less and the display time becomes shorter and shorter.
* If a level is completed with more than 75% correct answers (>18 of 25),
* the next level is unlocked.
*
* Hague Nusseck @ electricidea
* v1.2 | 02.April.2020
* https://github.com/electricidea/xxx
*
*
*
* Distributed as-is; no warranty is given.
**************************************************************************/
#include <Arduino.h>
#include "M5Atom.h"
// install the library:
// pio lib install "M5Atom"
// You also need the FastLED library
// https://platformio.org/lib/show/126/FastLED
// FastLED is a library for programming addressable rgb led strips
// (APA102/Dotstar, WS2812/Neopixel, LPD8806, and a dozen others)
// acting both as a driver and as a library for color management and fast math.
// install the library:
// pio lib install "FastLED"
float accX_avg = 0, accY_avg = 0, accZ_avg = 0;
int n_average = 15;
bool IMU_ready = false;
// Display Buffer for the 5x5 RGB LED Matrix
// the first two elements are the size (5 rows and 5 coulums)
// then for every pixel three bytes for red, green and blue
uint8_t Display_Buffer;
// predefined display buffers to display some characters and numbers
#include "characters.c"
// Define own colors
// NOTE: The brightness of RGB LED is limited to 20 (global brightness scaling).
// DO NOT set it higher to avoid damaging the LED and acrylic screen.
#define cBLACK 0
#define cRED 1
#define cGREEN 2
#define cBLUE 3
#define cWHITE 4
#define cCYAN 5
#define cYELLOW 6
#define cMAGENTA 7
const uint8_t RGB_colors = {{0x00, 0x00, 0x00},
{0xF0, 0x00, 0x00},
{0x00, 0xF0, 0x00},
{0x00, 0x00, 0xF0},
{0x70, 0x70, 0x70},
{0x00, 0x70, 0x70},
{0x70, 0x70, 0x00},
{0x70, 0x00, 0x70}};
uint8_t display_color = cBLACK;
uint8_t goal_color = cBLACK;
uint8_t false_color = cBLACK;
// timer to switch the display to black
unsigned long display_off_millis;
// timer for the reaction time
unsigned long response_until_time;
// timer for wait a while
unsigned long wait_millis;
// game state machine states
#define s_START 1
#define s_WAIT_FLAT 2
#define s_SHOW_COLOR 3
#define s_WAIT_TILT 4
#define s_SHOW_RESULT 5
#define s_WAIT 6
#define s_SHOW_FINAL 7
#define s_GAME_FINISH 8
int game_state = s_START;
#define CENTER 0
#define LEFT 1
#define RIGHT 2
// if the device was tilted to the left or to the right
int tilt_move = CENTER;
// score reached within each level
int score = 0;
// game difficulty level
int game_level = 1;
// the difficulty of each level is coded in an array:
// 1 = correct color
// 2 = false color
// 3 = black pixel
// 4 = white pixel
const int board_levels = {{1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 2,2,2,2,2, 2,2,2,2,2}, // 0 (L1a)
{2,2,2,2,2, 2,2,2,2,2, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1}, // 1 (L1b)
{1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,2,2,2, 2,2,2,2,2}, // L2
{1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 2,2,2,2,2, 2,2,2,2,2}, // L3
{1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,2, 2,2,2,2,2, 2,2,2,2,2}, // L4
{1,1,1,1,1, 1,1,1,1,1, 1,1,1,2,2, 2,2,2,2,2, 2,2,2,2,2}, // L5
{3,3,3,3,3, 1,1,1,1,1, 1,1,1,1,1, 2,2,2,2,2, 3,3,3,3,3}, // L6
{3,3,3,3,3, 3,1,1,1,1, 1,1,1,2,2, 2,2,2,2,3, 3,3,3,3,3}, // L7
{3,3,3,3,3, 3,3,3,1,1, 1,1,1,2,2, 2,2,3,3,3, 3,3,3,3,3}, // L8
{3,3,3,3,3, 4,4,4,1,1, 1,1,1,2,2, 2,2,4,4,4, 3,3,3,3,3}, // L9
{3,3,3,3,3, 4,4,4,4,1, 1,1,1,2,2, 2,4,4,4,4, 3,3,3,3,3}, // L10
{4,4,4,4,4, 3,3,3,1,1, 1,1,1,2,2, 2,2,3,3,3, 4,4,4,4,4}, // L11
{4,4,4,4,4, 4,4,4,4,1, 1,1,1,2,2, 2,4,4,4,4, 4,4,4,4,4}, // L12
};
// the board for the actual move is filed with the data corresponding to the level
int board;
int board_index;
// For each level, the time, how long the board is visible (in ms)
int level_display_time = {-1, 350, 300, 250, 200, 200, 150, 100, 50, 40, 30, 20, 10};
// For each level there is a separate reaction time requirement (in ms)
int level_reaction_time = {-1, 1500, 1250, 1000, 900, 800, 700, 600, 500, 400, 350, 350, 350};
// A buffer to hold the result of each game
// withing one level (each level contains 25 turns)
uint8_t Result_Buffer;
int move_count = 0;
//==============================================================
// fill the display buffer with a solid color and diplay the buffer
// "color" is the index to the RGB_colors array
void fillScreen(uint8_t color){
Display_Buffer = 0x05;
Display_Buffer = 0x05;
for (int i = 0; i < 25; i++){
Display_Buffer = RGB_colors;
Display_Buffer = RGB_colors;
Display_Buffer = RGB_colors;
}
M5.dis.displaybuff(Display_Buffer);
}
//==============================================================
// function to display a number on the LED Matrix screen
// the characters are defined in the fiel "characters.c"
void display_number(uint8_t number){
// only single digit numbers between 0 and 9 are possible.
if(number < 20){
M5.dis.displaybuff((uint8_t *)image_numbers);
} else {
M5.dis.displaybuff((uint8_t *)image_dot);
}
}
//==============================================================
// function to display an animated star on the LED Matrix screen
void display_star(){
for(int i=0; i<2; i++){
for(int n=0; n<10; n++){
M5.dis.displaybuff((uint8_t *)image_star);
delay(100);
}
}
}
//==============================================================
// function to display an animated line on the LED Matrix screen
void display_line(){
for(int i=0; i<2; i++){
M5.dis.displaybuff((uint8_t *)image_line);
delay(500);
M5.dis.displaybuff((uint8_t *)image_left);
delay(500);
M5.dis.displaybuff((uint8_t *)image_line);
delay(500);
M5.dis.displaybuff((uint8_t *)image_right);
delay(500);
}
M5.dis.displaybuff((uint8_t *)image_line);
delay(500);
}
void setup(){
// start the ATOM device with serial and Display
// begin(SerialEnable, I2CEnable, DisplayEnable)
M5.begin(true, false, true);
delay(50);
Serial.println("M5ATOM Tilt-Game");
Serial.println("v1.2 | 02.04.2020");
// Show startup animation
display_line();
Serial.println("");
Serial.println("INIT IMU");
// check if IMU is ready
if (M5.IMU.Init() == 0){
IMU_ready = true;
Serial.println(" INIT ready");
M5.dis.displaybuff((uint8_t *)image_CORRECT);
} else {
IMU_ready = false;
Serial.println(" IMU INIT failed!");
M5.dis.displaybuff((uint8_t *)image_WRONG);
}
delay(1000);
display_off_millis = millis()+1000;
}
void loop(){
// if display_off time is reached, switch the display to black
if(millis() > display_off_millis){
fillScreen(cBLACK);
}
// get the acceleration data
// accX = right pointing vector
// tilt to the right: > 0
// tilt to the left:< 0
// accy = backward pointing vector
// tilt forward:< 0
// tilt backward: > 0
// accZ = upward pointing vector
// flat orientation: -1g
float accX = 0, accY = 0, accZ = 0;
M5.IMU.getAccelData(&accX, &accY, &accZ);
// Average the acceleration data
// simple "running average" method without storng the data in an array
accX_avg = ((accX_avg * (n_average-1))+accX)/n_average;
accY_avg = ((accY_avg * (n_average-1))+accY)/n_average;
accZ_avg = ((accZ_avg * (n_average-1))+accZ)/n_average;
// State machine for the game states
switch (game_state){
// Start a game level
case s_START:
// start after Button was pressed
if (M5.Btn.wasPressed()){
// reset the score for this level
score = 0;
move_count = 0;
// display the actual level
M5.dis.displaybuff((uint8_t *)image_L);
delay(1000);
display_number(game_level);
delay(1000);
fillScreen(cBLACK);
delay(1000);
// blink a dot 3 times as a count down
for(int n=0; n<3; n++){
M5.dis.displaybuff((uint8_t *)image_dot);
delay(500);
fillScreen(cBLACK);
delay(500);
}
fillScreen(cBLACK);
game_state = s_WAIT_FLAT;
}
break;
// Wait until the device is held flat
case s_WAIT_FLAT:
if(accZ_avg < 0.7 && abs(accX_avg) < 0.3){ // 0.3g = 27deg tilt angle
wait_millis = millis()+1000;
game_state = s_WAIT;
}
break;
// just wait a while
case s_WAIT:
if(millis() > wait_millis){
game_state = s_SHOW_COLOR;
}
break;
// Show the level colors
// randomly more red or more green pixel
case s_SHOW_COLOR:
// red or green?
// 50/50 red or green
if(random(1, 3) == 1){ // numbers between 1 and 2
goal_color = cRED;
false_color = cGREEN;
} else {
goal_color = cGREEN;
false_color = cRED;
}
if(game_level == 1){
// the first 10 moves = Simple full screen color
// the first 4 moves always: RED, GREEN, RED, GREEN
if(move_count < 10){
if(move_count == 0 || move_count == 2){
goal_color = cRED;
false_color = cGREEN;
}
if(move_count == 1 || move_count == 3){
goal_color = cGREEN;
false_color = cRED;
}
fillScreen(goal_color);
} else {
// the next moves = = divied in top and bottom
// fill the board with the level based information
// 50/50 top or bottom
if(random(1, 3) == 1){
for(int i=0; i<25; i++){
board = board_levels;
}
} else {
for(int i=0; i<25; i++){
board = board_levels;
}
}
// fill the display buffer related to the board array
Display_Buffer = 0x05;
Display_Buffer = 0x05;
for(int i=0; i<25; i++){
if(board == 1)
display_color = goal_color;
else
display_color = false_color;
Display_Buffer = RGB_colors;
Display_Buffer = RGB_colors;
Display_Buffer = RGB_colors;
}
// show the resulting display buffer
M5.dis.displaybuff(Display_Buffer);
}
} else {
// level higher than 1
// random Dots based on the level difficulty information
// fill the board with the level based information
for(int i=0; i<25; i++){
board = board_levels;
}
// fill the display buffer
Display_Buffer = 0x05;
Display_Buffer = 0x05;
for(int i=0; i<25; i++){
// select randomly a "non used" field out of the board array
// "non used" field are the ones with numbers higher than 0
do{
board_index = random(0, 25);
} while (board == 0);
// set the corresponding color
display_color = false_color;
if(board == 1)
display_color = goal_color;
if(board == 3)
display_color = cBLACK;
if(board == 4)
display_color = cWHITE;
// mark the field as "used"
board = 0;
// write the color in the display buffer
Display_Buffer = RGB_colors;
Display_Buffer = RGB_colors;
Display_Buffer = RGB_colors;
}
// show the resulting display buffer
M5.dis.displaybuff(Display_Buffer);
}
// The time, how long the board is visible, depends on the level
display_off_millis = millis()+level_display_time;
response_until_time = millis()+level_reaction_time;
game_state = s_WAIT_TILT;
break;
// Wait until the device was tilted to the left or to the right
case s_WAIT_TILT:
// if response time limit is reached, switch to the RESULT state
if(millis() > response_until_time){
M5.dis.displaybuff((uint8_t *)image_O);
delay(500);
fillScreen(cBLACK);
game_state = s_SHOW_RESULT;
} else{
// otherwise check if the device is tilted
if(abs(accX_avg) > 0.5){ // 0.5g = 45deg tilt angle
if(accX_avg < -0.5){
tilt_move = LEFT;
}
if(accX_avg > 0.5){
tilt_move = RIGHT;
}
if(tilt_move != CENTER){
game_state = s_SHOW_RESULT;
response_until_time = 0;
}
}
}
break;
// Analyse the response and show the result
case s_SHOW_RESULT:
response_until_time = 0;
// correct response?
if((goal_color == cRED && tilt_move == RIGHT) || (goal_color == cGREEN && tilt_move == LEFT)){
M5.dis.displaybuff((uint8_t *)image_CORRECT);
score++;
Result_Buffer = cGREEN;
} else {
// or tilted the wrong way?
// reaction to slow?
if(tilt_move != CENTER)
M5.dis.displaybuff((uint8_t *)image_WRONG);
Result_Buffer = cRED;
}
display_off_millis = millis()+500;
tilt_move = CENTER;
move_count++;
// each level contains 25 moves
// if level is done, show the level result
if(move_count == 25){
delay(1000);
game_state = s_SHOW_FINAL;
} else {
game_state = s_WAIT_FLAT;
}
break;
// Show the result of the actual level
case s_SHOW_FINAL:
Serial.printf("Level finished. Score: %i/25\r\n", score);
// if more than 75% correct answers, enable the next level
// 18 out of 25 = 72%
// 19 out of 25 = 76%
if(score > 18){
game_level++;
Serial.println(" Next level");
display_star();
} else {
// next level not reached
for(int n=0; n<4; n++){
M5.dis.displaybuff((uint8_t *)image_sad);
delay(500);
fillScreen(cBLACK);
delay(500);
}
}
// fill the display buffer with the 25 answers
Display_Buffer = 0x05;
Display_Buffer = 0x05;
for(int i=0; i<25; i++){
Display_Buffer = RGB_colors];
Display_Buffer = RGB_colors];
Display_Buffer = RGB_colors];
}
// show the result for 5 seconds
M5.dis.displaybuff(Display_Buffer);
display_off_millis = millis()+2500;
if(game_level < 13)
game_state = s_START;
else
game_state = s_GAME_FINISH;
break;
// Game finished! All level passed!
case s_GAME_FINISH:
M5.dis.displaybuff((uint8_t *)image_CORRECT);
delay(1000);
fillScreen(cBLACK);
delay(1000);
break;
// should never reached...
default:
break;
}
delay(5);
M5.update();
}
图形文件:
// characters.c
// predefined display buffer to display some characters
// created with ATOM PIXEL TOOL
// https://github.com/m5stack/M5Atom
// Image Size: width=5,height=5
// DataSize: 77
const unsigned char image_CORRECT=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
};
const unsigned char image_WRONG=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, //
};
const unsigned char image_L=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
};
const unsigned char image_dot=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
};
const unsigned char image_numbers={
{0x05,0x05, // 0
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 1
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 2
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 3
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 4
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 5
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 6
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 7
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05, // 8
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 9
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, //
},
{0x05,0x05, // 10
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
},
{0x05,0x05, // 11
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
},
{0x05,0x05, // 12
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
},
{0x05,0x05, // 13
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
},
{0x05,0x05, // 14
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
},
{0x05,0x05, // 15
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
},
{0x05,0x05, // 16
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
},
{0x05,0x05, // 17
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05, // 18
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
},
{0x05,0x05, // 19
/* Line 000 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 001 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 002 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
/* Line 003 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0xff, //
/* Line 004 */ 0xff,0x00,0xff, 0x00,0x00,0x00, 0xff,0x00,0xff, 0xff,0x00,0xff, 0xff,0x00,0xff, //
}};
const unsigned char image_left=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
};
const unsigned char image_right=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
};
const unsigned char image_line=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0xff,0xff, 0xff,0xff,0xff, 0xff,0xff,0xff, 0xff,0xff,0xff, 0xff,0xff,0xff, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
};
const unsigned char image_star={
{0x05,0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0xff,0xff,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0xff,0xff,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
},
{0x05,0x05,
/* Line 000 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 001 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 002 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, 0x00,0x00,0x00, 0xff,0xff,0x00, //
}};
const unsigned char image_smile=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, //
/* Line 001 */ 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0xff,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0xff,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0xff,0x00, 0x00,0x00,0x00, //
};
const unsigned char image_sad=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, //
/* Line 001 */ 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, //
/* Line 002 */ 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, //
/* Line 003 */ 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, //
/* Line 004 */ 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, //
};
const unsigned char image_O=
{
/* width005 */ 0x05,
/* height 005 */ 0x05,
/* Line 000 */ 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, //
/* Line 001 */ 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, //
/* Line 002 */ 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, //
/* Line 003 */ 0xff,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0x00,0x00,0x00, 0xff,0x00,0x00, //
/* Line 004 */ 0x00,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0xff,0x00,0x00, 0x00,0x00,0x00, //
};
我居然还没反应过来
页:
[1]