小贱钟做好了
架子撘起来了,但是手头只有2个舵机,没办法看到全貌。很是郁闷。分开测试,到是运行的挺流畅。来个全家福
这个小孔改造的非常棒,和舵机可以实现无螺丝固定,而且配合很完美。
但愿舵机的轴都是这样。
组装很简单
摆拍一个。。那是马克笔,不是白板笔,如果写上了,就再也擦不掉了
少一个舵机,真是挠头
挥舞起来吧
用手持方式写了一个
猜了半天,才看明白,它写的是 00:02,那个零好圆哦
机架结构似乎还是不太合理,还有修改的余地。过几天弄个完美版的,淘宝开个店卖卖20¥一套预定送螺丝哦!
程序奉上,需要时间模块一个,我是用的DS3231,如果是其他时间模块,。H文件需要改一下。字模文件都是程序里写好的路径,如果感觉它的字实在太难看了,可以自己修改。呵呵
#define CALIBRATION // enable calibration mode
//#define REALTIMECLOCK // enable real time clock
// When in calibration mode, adjust the following factor until the servos move exactly 90 degrees
#define SERVOFAKTORLEFT 650
#define SERVOFAKTORRIGHT 650
// Zero-position of left and right servo
// When in calibration mode, adjust the NULL-values so that the servo arms are at all times parallel
// either to the X or Y axis
#define SERVOLEFTNULL 2250
#define SERVORIGHTNULL 920
#define SERVOPINLIFT2
#define SERVOPINLEFT3
#define SERVOPINRIGHT 4
// lift positions of lifting servo
#define LIFT0 1080 // on drawing surface
#define LIFT1 925// between numbers
#define LIFT2 725// going towards sweeper
// speed of liftimg arm, higher is slower
#define LIFTSPEED 1500
// length of arms
#define L1 35
#define L2 55.1
#define L3 13.2
// origin points of left and right servo
#define O1X 22
#define O1Y -25
#define O2X 47
#define O2Y -25
#include <Time.h>
#include <Servo.h>
#include <Wire.h>
#include <DS3231.h>
int servoLift = 1500;
Servo servo1;//
Servo servo2;//
Servo servo3;//
volatile double lastX = 75;
volatile double lastY = 47.5;
int last_min = 0;
void setup()
{
Serial.begin(9600);
Wire.begin();
drawTo(75.2, 47);
lift(0);
servo1.attach(SERVOPINLIFT);//lifting servo
servo2.attach(SERVOPINLEFT);//left servo
servo3.attach(SERVOPINRIGHT);//right servo
delay(1000);
}
void loop()
{
int i = 0;
if (last_min != minute()) {
if (!servo1.attached()) servo1.attach(SERVOPINLIFT);
if (!servo2.attached()) servo2.attach(SERVOPINLEFT);
if (!servo3.attached()) servo3.attach(SERVOPINRIGHT);
lift(0);
hour();
while ((i+1)*10 <= hour())
{
i++;
}
number(3, 3, 111, 1);
number(5, 25, i, 0.9);
number(19, 25, (hour()-i*10), 0.9);
number(28, 25, 11, 0.9);
i=0;
while ((i+1)*10 <= minute())
{
i++;
}
number(34, 25, i, 0.9);
number(48, 25, (minute()-i*10), 0.9);
lift(2);
drawTo(74.2, 47.5);
lift(1);
last_min = minute();
servo1.detach();
servo2.detach();
servo3.detach();
}
}
// Writing numeral with bx by being the bottom left originpoint. Scale 1 equals a 20 mm high font.
// The structure follows this principle: move to first startpoint of the numeral, lift down, draw numeral, lift up
void number(float bx, float by, int num, float scale) {
switch (num) {
case 0:
drawTo(bx + 12 * scale, by + 6 * scale);
lift(0);
bogenGZS(bx + 7 * scale, by + 10 * scale, 10 * scale, -0.8, 6.7, 0.5);
lift(1);
break;
case 1:
drawTo(bx + 3 * scale, by + 15 * scale);
lift(0);
drawTo(bx + 10 * scale, by + 20 * scale);
drawTo(bx + 10 * scale, by + 0 * scale);
lift(1);
break;
case 2:
drawTo(bx + 2 * scale, by + 12 * scale);
lift(0);
bogenUZS(bx + 8 * scale, by + 14 * scale, 6 * scale, 3, -0.8, 1);
drawTo(bx + 1 * scale, by + 0 * scale);
drawTo(bx + 12 * scale, by + 0 * scale);
lift(1);
break;
case 3:
drawTo(bx + 2 * scale, by + 17 * scale);
lift(0);
bogenUZS(bx + 5 * scale, by + 15 * scale, 5 * scale, 3, -2, 1);
bogenUZS(bx + 5 * scale, by + 5 * scale, 5 * scale, 1.57, -3, 1);
lift(1);
break;
case 4:
drawTo(bx + 10 * scale, by + 0 * scale);
lift(0);
drawTo(bx + 10 * scale, by + 20 * scale);
drawTo(bx + 2 * scale, by + 6 * scale);
drawTo(bx + 12 * scale, by + 6 * scale);
lift(1);
break;
case 5:
drawTo(bx + 2 * scale, by + 5 * scale);
lift(0);
bogenGZS(bx + 5 * scale, by + 6 * scale, 6 * scale, -2.5, 2, 1);
drawTo(bx + 5 * scale, by + 20 * scale);
drawTo(bx + 12 * scale, by + 20 * scale);
lift(1);
break;
case 6:
drawTo(bx + 2 * scale, by + 10 * scale);
lift(0);
bogenUZS(bx + 7 * scale, by + 6 * scale, 6 * scale, 2, -4.4, 1);
drawTo(bx + 11 * scale, by + 20 * scale);
lift(1);
break;
case 7:
drawTo(bx + 2 * scale, by + 20 * scale);
lift(0);
drawTo(bx + 12 * scale, by + 20 * scale);
drawTo(bx + 2 * scale, by + 0);
lift(1);
break;
case 8:
drawTo(bx + 5 * scale, by + 10 * scale);
lift(0);
bogenUZS(bx + 5 * scale, by + 15 * scale, 5 * scale, 4.7, -1.6, 1);
bogenGZS(bx + 5 * scale, by + 5 * scale, 5 * scale, -4.7, 2, 1);
lift(1);
break;
case 9:
drawTo(bx + 9 * scale, by + 11 * scale);
lift(0);
bogenUZS(bx + 7 * scale, by + 15 * scale, 5 * scale, 4, -0.5, 1);
drawTo(bx + 5 * scale, by + 0);
lift(1);
break;
case 111:
lift(0);
drawTo(70, 46);
drawTo(65, 43);
drawTo(65, 49);
drawTo(5, 49);
drawTo(5, 45);
drawTo(65, 45);
drawTo(65, 40);
drawTo(5, 40);
drawTo(5, 35);
drawTo(65, 35);
drawTo(65, 30);
drawTo(5, 30);
drawTo(5, 25);
drawTo(65, 25);
drawTo(65, 20);
drawTo(5, 20);
drawTo(60, 44);
drawTo(75.2, 47);
lift(2);
break;
case 11:
drawTo(bx + 5 * scale, by + 15 * scale);
lift(0);
bogenGZS(bx + 5 * scale, by + 15 * scale, 0.1 * scale, 1, -1, 1);
lift(1);
drawTo(bx + 5 * scale, by + 5 * scale);
lift(0);
bogenGZS(bx + 5 * scale, by + 5 * scale, 0.1 * scale, 1, -1, 1);
lift(1);
break;
}
}
void lift(char lift) {
switch (lift) {
// room to optimize!
case 0: //850
if (servoLift >= LIFT0) {
while (servoLift >= LIFT0)
{
servoLift--;
servo1.writeMicroseconds(servoLift);
delayMicroseconds(LIFTSPEED);
}
}
else {
while (servoLift <= LIFT0) {
servoLift++;
servo1.writeMicroseconds(servoLift);
delayMicroseconds(LIFTSPEED);
}
}
break;
case 1: //150
if (servoLift >= LIFT1) {
while (servoLift >= LIFT1) {
servoLift--;
servo1.writeMicroseconds(servoLift);
delayMicroseconds(LIFTSPEED);
}
}
else {
while (servoLift <= LIFT1) {
servoLift++;
servo1.writeMicroseconds(servoLift);
delayMicroseconds(LIFTSPEED);
}
}
break;
case 2:
if (servoLift >= LIFT2) {
while (servoLift >= LIFT2) {
servoLift--;
servo1.writeMicroseconds(servoLift);
delayMicroseconds(LIFTSPEED);
}
}
else {
while (servoLift <= LIFT2) {
servoLift++;
servo1.writeMicroseconds(servoLift);
delayMicroseconds(LIFTSPEED);
}
}
break;
}
}
void bogenUZS(float bx, float by, float radius, int start, int ende, float sqee) {
float inkr = -0.05;
float count = 0;
do {
drawTo(sqee * radius * cos(start + count) + bx,
radius * sin(start + count) + by);
count += inkr;
}
while ((start + count) > ende);
}
void bogenGZS(float bx, float by, float radius, int start, int ende, float sqee) {
float inkr = 0.05;
float count = 0;
do {
drawTo(sqee * radius * cos(start + count) + bx,
radius * sin(start + count) + by);
count += inkr;
}
while ((start + count) <= ende);
}
void drawTo(double pX, double pY) {
double dx, dy, c;
int i;
// dx dy of new point
dx = pX - lastX;
dy = pY - lastY;
//path lenght in mm, times 4 equals 4 steps per mm
c = floor(4 * sqrt(dx * dx + dy * dy));
if (c < 1) c = 1;
for (i = 0; i <= c; i++) {
// draw line point by point
set_XY(lastX + (i * dx / c), lastY + (i * dy / c));
}
lastX = pX;
lastY = pY;
}
double return_angle(double a, double b, double c) {
// cosine rule for angle between c and a
return acos((a * a + c * c - b * b) / (2 * a * c));
}
void set_XY(double Tx, double Ty)
{
delay(1);
double dx, dy, c, a1, a2, Hx, Hy;
// calculate triangle between pen, servoLeft and arm joint
// cartesian dx/dy
dx = Tx - O1X;
dy = Ty - O1Y;
// polar lemgth (c) and angle (a1)
c = sqrt(dx * dx + dy * dy); //
a1 = atan2(dy, dx); //
a2 = return_angle(L1, L2, c);
servo2.writeMicroseconds(floor(((a2 + a1 - M_PI) * SERVOFAKTORLEFT) + SERVOLEFTNULL));
// calculate joinr arm point for triangle of the right servo arm
a2 = return_angle(L2, L1, c);
Hx = Tx + L3 * cos((a1 - a2 + 0.621) + M_PI); //36,5°
Hy = Ty + L3 * sin((a1 - a2 + 0.621) + M_PI);
// calculate triangle between pen joint, servoRight and arm joint
dx = Hx - O2X;
dy = Hy - O2Y;
c = sqrt(dx * dx + dy * dy);
a1 = atan2(dy, dx);
a2 = return_angle(L1, (L2 - L3), c);
servo3.writeMicroseconds(floor(((a1 - a2) * SERVOFAKTORRIGHT) + SERVORIGHTNULL));
}
确实好难看 ____消失灬 发表于 2014-5-15 10:57
确实好难看
看看程序就知道为什么字难看了。只是个原理性的东西,证明他可行就好了。想好看,无非是用更多的语句去描述路径而已。 shihaipeng04 发表于 2014-5-15 13:44
看看程序就知道为什么字难看了。只是个原理性的东西,证明他可行就好了。想好看,无非是用更多的语句去描 ...
优化优化就好了 辉光管弄的咋样了
哈哈,和我跟写字是一样一样的。 加热芯可以买二手原厂或者国产的 最好是小马蹄头特好使 塑料件是用3d打印的吗{:soso_e141:} 图纸给个呗 569620972 发表于 2014-5-22 11:41
图纸给个呗
网上下的这个可以给你,自己画的那个可不想给,呵呵,还指望他赚两钱换点原件呢。哈哈
LZ的材料什么时候能上淘宝啊?
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