eagler8
发表于 2022-7-12 13:59
实验场景图动态图 http://bbs.eeworld.com.cn/data/attachment/forum/202207/12/135832qniizw6t6knedk6k.gif
eagler8
发表于 2022-7-12 14:01
实验场景图动态图 http://bbs.eeworld.com.cn/data/attachment/forum/202207/12/140044pk77mj7777q8g746.gif
eagler8
发表于 2022-7-12 14:27
【花雕体验】19 合宙ESP32_C3点亮WS2812B硬屏
实验程序三:256位显示 RGBW 的 WHITE 通道的测试使用
/*
【花雕体验】19 合宙ESP32_C3点亮WS2812B硬屏
实验程序三:256位显示 RGBW 的 WHITE 通道的测试使用
*/
#include <Adafruit_NeoPixel.h>
#define LED_PIN 9
#define LED_COUNT 256
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRBW + NEO_KHZ800);
void setup() {
strip.setBrightness(30);
strip.begin();
strip.show();
}
void loop() {
// Fill along the length of the strip in various colors...
colorWipe(strip.Color(255, 0, 0) , 50); // Red
colorWipe(strip.Color(0, 255, 0) , 50); // Green
colorWipe(strip.Color(0, 0, 255) , 50); // Blue
colorWipe(strip.Color(0, 0, 0, 255), 50); // True white (not RGB white)
whiteOverRainbow(75, 5);
pulseWhite(5);
rainbowFade2White(3, 3, 1);
}
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); //Set pixel's color (in RAM)
strip.show(); //Update strip to match
delay(wait); //Pause for a moment
}
}
void whiteOverRainbow(int whiteSpeed, int whiteLength) {
if (whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;
int head = whiteLength - 1;
int tail = 0;
int loops = 3;
int loopNum = 0;
uint32_t lastTime = millis();
uint32_t firstPixelHue = 0;
for (;;) { // Repeat forever (or until a 'break' or 'return')
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
if (((i >= tail) && (i <= head)) || //If between head & tail...
((tail > head) && ((i >= tail) || (i <= head)))) {
strip.setPixelColor(i, strip.Color(0, 0, 0, 255)); // Set white
} else { // else set rainbow
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
}
strip.show(); // Update strip with new contents
// There's no delay here, it just runs full-tilt until the timer and
// counter combination below runs out.
firstPixelHue += 40; // Advance just a little along the color wheel
if ((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?
if (++head >= strip.numPixels()) { // Advance head, wrap around
head = 0;
if (++loopNum >= loops) return;
}
if (++tail >= strip.numPixels()) { // Advance tail, wrap around
tail = 0;
}
lastTime = millis(); // Save time of last movement
}
}
}
void pulseWhite(uint8_t wait) {
for (int j = 0; j < 256; j++) { // Ramp up from 0 to 255
// Fill entire strip with white at gamma-corrected brightness level 'j':
strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
strip.show();
delay(wait);
}
for (int j = 255; j >= 0; j--) { // Ramp down from 255 to 0
strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
strip.show();
delay(wait);
}
}
void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {
int fadeVal = 0, fadeMax = 100;
// Hue of first pixel runs 'rainbowLoops' complete loops through the color
// wheel. Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to rainbowLoops*65536, using steps of 256 so we
// advance around the wheel at a decent clip.
for (uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops * 65536;
firstPixelHue += 256) {
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
uint32_t pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the three-argument variant, though the
// second value (saturation) is a constant 255.
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255,
255 * fadeVal / fadeMax)));
}
strip.show();
delay(wait);
if (firstPixelHue < 65536) { // First loop,
if (fadeVal < fadeMax) fadeVal++; // fade in
} else if (firstPixelHue >= ((rainbowLoops - 1) * 65536)) { // Last loop,
if (fadeVal > 0) fadeVal--; // fade out
} else {
fadeVal = fadeMax; // Interim loop, make sure fade is at max
}
}
for (int k = 0; k < whiteLoops; k++) {
for (int j = 0; j < 256; j++) { // Ramp up 0 to 255
// Fill entire strip with white at gamma-corrected brightness level 'j':
strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
strip.show();
}
delay(100); // Pause 1 second
for (int j = 255; j >= 0; j--) { // Ramp down 255 to 0
strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
strip.show();
}
}
delay(50); // Pause 1/2 second
}
eagler8
发表于 2022-7-12 14:35
实验场景图
eagler8
发表于 2022-7-12 14:44
实验场景图动态图 http://bbs.eeworld.com.cn/data/attachment/forum/202207/12/144311ivznk4v2can2lsal.gif
eagler8
发表于 2022-7-12 14:53
【花雕体验】19 合宙ESP32_C3点亮WS2812B硬屏
实验程序四:256位使用FastLED库的八种快速调色板
/*
【花雕体验】19 合宙ESP32_C3点亮WS2812B硬屏
实验程序四:256位使用FastLED库的八种快速调色板
*/
#include <FastLED.h>
#define LED_PIN 9
#define NUM_LEDS 256
#define BRIGHTNESS20
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
CRGB leds;
#define UPDATES_PER_SECOND 100
CRGBPalette16 currentPalette;
TBlendType currentBlending;
extern CRGBPalette16 myRedWhiteBluePalette;
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
void setup() {
delay( 3000 ); // power-up safety delay
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.setBrightness(BRIGHTNESS );
currentPalette = RainbowColors_p;
currentBlending = LINEARBLEND;
}
void loop() {
ChangePalettePeriodically();
static uint8_t startIndex = 0;
startIndex = startIndex + 1; /* motion speed */
FillLEDsFromPaletteColors( startIndex);
FastLED.show();
FastLED.delay(1000 / UPDATES_PER_SECOND);
}
void FillLEDsFromPaletteColors( uint8_t colorIndex) {
uint8_t brightness = 255;
for ( int i = 0; i < NUM_LEDS; ++i) {
leds = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += 3;
}
}
void ChangePalettePeriodically() {
uint8_t secondHand = (millis() / 1000) % 60;
static uint8_t lastSecond = 99;
if ( lastSecond != secondHand) {
lastSecond = secondHand;
if ( secondHand ==0){
currentPalette = RainbowColors_p;
currentBlending = LINEARBLEND;
}
if ( secondHand == 10){
currentPalette = RainbowStripeColors_p;
currentBlending = NOBLEND;
}
if ( secondHand == 15){
currentPalette = RainbowStripeColors_p;
currentBlending = LINEARBLEND;
}
if ( secondHand == 20){
SetupPurpleAndGreenPalette();
currentBlending = LINEARBLEND;
}
if ( secondHand == 25){
SetupTotallyRandomPalette();
currentBlending = LINEARBLEND;
}
if ( secondHand == 30){
SetupBlackAndWhiteStripedPalette();
currentBlending = NOBLEND;
}
if ( secondHand == 35){
SetupBlackAndWhiteStripedPalette();
currentBlending = LINEARBLEND;
}
if ( secondHand == 40){
currentPalette = CloudColors_p;
currentBlending = LINEARBLEND;
}
if ( secondHand == 45){
currentPalette = PartyColors_p;
currentBlending = LINEARBLEND;
}
if ( secondHand == 50){
currentPalette = myRedWhiteBluePalette_p;
currentBlending = NOBLEND;
}
if ( secondHand == 55){
currentPalette = myRedWhiteBluePalette_p;
currentBlending = LINEARBLEND;
}
}
}
// This function fills the palette with totally random colors.
void SetupTotallyRandomPalette() {
for ( int i = 0; i < 16; ++i) {
currentPalette = CHSV( random8(), 255, random8());
}
}
void SetupBlackAndWhiteStripedPalette() {
// 'black out' all 16 palette entries...
fill_solid( currentPalette, 16, CRGB::Black);
// and set every fourth one to white.
currentPalette = CRGB::White;
currentPalette = CRGB::White;
currentPalette = CRGB::White;
currentPalette = CRGB::White;
}
// This function sets up a palette of purple and green stripes.
void SetupPurpleAndGreenPalette() {
CRGB purple = CHSV( HUE_PURPLE, 255, 255);
CRGB green= CHSV( HUE_GREEN, 255, 255);
CRGB black= CRGB::Black;
currentPalette = CRGBPalette16(
green,green,black,black,
purple, purple, black,black,
green,green,black,black,
purple, purple, black,black );
}
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
{
CRGB::Red,
CRGB::Gray, // 'white' is too bright compared to red and blue
CRGB::Blue,
CRGB::Black,
CRGB::Red,
CRGB::Gray,
CRGB::Blue,
CRGB::Black,
CRGB::Red,
CRGB::Red,
CRGB::Gray,
CRGB::Gray,
CRGB::Blue,
CRGB::Blue,
CRGB::Black,
CRGB::Black
};
eagler8
发表于 2022-7-12 14:58
实验场景图
eagler8
发表于 2022-7-12 15:05
实验场景图动态图 http://bbs.eeworld.com.cn/data/attachment/forum/202207/12/150437zbr1czzaawsalr1a.gif
eagler8
发表于 2022-7-12 15:20
【花雕体验】19 合宙ESP32_C3点亮WS2812B硬屏
实验程序五:TwinkleFOX:淡入淡出的闪烁“节日灯“
/*
【花雕体验】19 合宙ESP32_C3点亮WS2812B硬屏
实验程序五:TwinkleFOX:淡入淡出的闪烁“节日灯“
*/
#include "FastLED.h"
#define NUM_LEDS 256
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define DATA_PIN 9
//#define CLK_PIN 4
#define VOLTS 12
#define MAX_MA 4000
//TwinkleFOX: Twinkling 'holiday' lights that fade in and out.
//Colors are chosen from a palette; a few palettes are provided.
//
//This December 2015 implementation improves on the December 2014 version
//in several ways:
//- smoother fading, compatible with any colors and any palettes
//- easier control of twinkle speed and twinkle density
//- supports an optional 'background color'
//- takes even less RAM: zero RAM overhead per pixel
//- illustrates a couple of interesting techniques (uh oh...)
//
//The idea behind this (new) implementation is that there's one
//basic, repeating pattern that each pixel follows like a waveform:
//The brightness rises from 0..255 and then falls back down to 0.
//The brightness at any given point in time can be determined as
//as a function of time, for example:
// brightness = sine( time ); // a sine wave of brightness over time
//
//So the way this implementation works is that every pixel follows
//the exact same wave function over time.In this particular case,
//I chose a sawtooth triangle wave (triwave8) rather than a sine wave,
//but the idea is the same: brightness = triwave8( time ).
//
//Of course, if all the pixels used the exact same wave form, and
//if they all used the exact same 'clock' for their 'time base', all
//the pixels would brighten and dim at once -- which does not look
//like twinkling at all.
//
//So to achieve random-looking twinkling, each pixel is given a
//slightly different 'clock' signal.Some of the clocks run faster,
//some run slower, and each 'clock' also has a random offset from zero.
//The net result is that the 'clocks' for all the pixels are always out
//of sync from each other, producing a nice random distribution
//of twinkles.
//
//The 'clock speed adjustment' and 'time offset' for each pixel
//are generated randomly.One (normal) approach to implementing that
//would be to randomly generate the clock parameters for each pixel
//at startup, and store them in some arrays.However, that consumes
//a great deal of precious RAM, and it turns out to be totally
//unnessary!If the random number generate is 'seeded' with the
//same starting value every time, it will generate the same sequence
//of values every time.So the clock adjustment parameters for each
//pixel are 'stored' in a pseudo-random number generator!The PRNG
//is reset, and then the first numbers out of it are the clock
//adjustment parameters for the first pixel, the second numbers out
//of it are the parameters for the second pixel, and so on.
//In this way, we can 'store' a stable sequence of thousands of
//random clock adjustment parameters in literally two bytes of RAM.
//
//There's a little bit of fixed-point math involved in applying the
//clock speed adjustments, which are expressed in eighths.Each pixel's
//clock speed ranges from 8/8ths of the system clock (i.e. 1x) to
//23/8ths of the system clock (i.e. nearly 3x).
//
//On a basic Arduino Uno or Leonardo, this code can twinkle 300+ pixels
//smoothly at over 50 updates per seond.
//
//-Mark Kriegsman, December 2015
CRGBArray<NUM_LEDS> leds;
// Overall twinkle speed.
// 0 (VERY slow) to 8 (VERY fast).
// 4, 5, and 6 are recommended, default is 4.
#define TWINKLE_SPEED 8
// Overall twinkle density.
// 0 (NONE lit) to 8 (ALL lit at once).
// Default is 5.
#define TWINKLE_DENSITY 5
// How often to change color palettes.
#define SECONDS_PER_PALETTE10
// Also: toward the bottom of the file is an array
// called "ActivePaletteList" which controls which color
// palettes are used; you can add or remove color palettes
// from there freely.
// Background color for 'unlit' pixels
// Can be set to CRGB::Black if desired.
CRGB gBackgroundColor = CRGB::Black;
// Example of dim incandescent fairy light background color
// CRGB gBackgroundColor = CRGB(CRGB::FairyLight).nscale8_video(16);
// If AUTO_SELECT_BACKGROUND_COLOR is set to 1,
// then for any palette where the first two entries
// are the same, a dimmed version of that color will
// automatically be used as the background color.
#define AUTO_SELECT_BACKGROUND_COLOR 0
// If COOL_LIKE_INCANDESCENT is set to 1, colors will
// fade out slighted 'reddened', similar to how
// incandescent bulbs change color as they get dim down.
#define COOL_LIKE_INCANDESCENT 1
CRGBPalette16 gCurrentPalette;
CRGBPalette16 gTargetPalette;
void setup() {
delay( 2000 ); //safety startup delay
FastLED.setMaxPowerInVoltsAndMilliamps( VOLTS, MAX_MA);
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS)
.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(22);
chooseNextColorPalette(gTargetPalette);
}
void loop(){
EVERY_N_SECONDS( SECONDS_PER_PALETTE ) {
chooseNextColorPalette( gTargetPalette );
}
EVERY_N_MILLISECONDS( 10 ) {
nblendPaletteTowardPalette( gCurrentPalette, gTargetPalette, 12);
}
drawTwinkles( leds);
FastLED.show();
}
//This function loops over each pixel, calculates the
//adjusted 'clock' that this pixel should use, and calls
//"CalculateOneTwinkle" on each pixel.It then displays
//either the twinkle color of the background color,
//whichever is brighter.
void drawTwinkles( CRGBSet& L)
{
// "PRNG16" is the pseudorandom number generator
// It MUST be reset to the same starting value each time
// this function is called, so that the sequence of 'random'
// numbers that it generates is (paradoxically) stable.
uint16_t PRNG16 = 11337;
uint32_t clock32 = millis();
// Set up the background color, "bg".
// if AUTO_SELECT_BACKGROUND_COLOR == 1, and the first two colors of
// the current palette are identical, then a deeply faded version of
// that color is used for the background color
CRGB bg;
if ( (AUTO_SELECT_BACKGROUND_COLOR == 1) &&
(gCurrentPalette == gCurrentPalette )) {
bg = gCurrentPalette;
uint8_t bglight = bg.getAverageLight();
if ( bglight > 64) {
bg.nscale8_video( 16); // very bright, so scale to 1/16th
} else if ( bglight > 16) {
bg.nscale8_video( 64); // not that bright, so scale to 1/4th
} else {
bg.nscale8_video( 86); // dim, scale to 1/3rd.
}
} else {
bg = gBackgroundColor; // just use the explicitly defined background color
}
uint8_t backgroundBrightness = bg.getAverageLight();
for ( CRGB& pixel : L) {
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
uint16_t myclockoffset16 = PRNG16; // use that number as clock offset
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
// use that number as clock speed adjustment factor (in 8ths, from 8/8ths to 23/8ths)
uint8_t myspeedmultiplierQ5_3 =((((PRNG16 & 0xFF) >> 4) + (PRNG16 & 0x0F)) & 0x0F) + 0x08;
uint32_t myclock30 = (uint32_t)((clock32 * myspeedmultiplierQ5_3) >> 3) + myclockoffset16;
uint8_tmyunique8 = PRNG16 >> 8; // get 'salt' value for this pixel
// We now have the adjusted 'clock' for this pixel, now we call
// the function that computes what color the pixel should be based
// on the "brightness = f( time )" idea.
CRGB c = computeOneTwinkle( myclock30, myunique8);
uint8_t cbright = c.getAverageLight();
int16_t deltabright = cbright - backgroundBrightness;
if ( deltabright >= 32 || (!bg)) {
// If the new pixel is significantly brighter than the background color,
// use the new color.
pixel = c;
} else if ( deltabright > 0 ) {
// If the new pixel is just slightly brighter than the background color,
// mix a blend of the new color and the background color
pixel = blend( bg, c, deltabright * 8);
} else {
// if the new pixel is not at all brighter than the background color,
// just use the background color.
pixel = bg;
}
}
}
//This function takes a time in pseudo-milliseconds,
//figures out brightness = f( time ), and also hue = f( time )
//The 'low digits' of the millisecond time are used as
//input to the brightness wave function.
//The 'high digits' are used to select a color, so that the color
//does not change over the course of the fade-in, fade-out
//of one cycle of the brightness wave function.
//The 'high digits' are also used to determine whether this pixel
//should light at all during this cycle, based on the TWINKLE_DENSITY.
CRGB computeOneTwinkle( uint32_t ms, uint8_t salt)
{
uint16_t ticks = ms >> (8 - TWINKLE_SPEED);
uint8_t fastcycle8 = ticks;
uint16_t slowcycle16 = (ticks >> 8) + salt;
slowcycle16 += sin8( slowcycle16);
slowcycle16 =(slowcycle16 * 2053) + 1384;
uint8_t slowcycle8 = (slowcycle16 & 0xFF) + (slowcycle16 >> 8);
uint8_t bright = 0;
if ( ((slowcycle8 & 0x0E) / 2) < TWINKLE_DENSITY) {
bright = attackDecayWave8( fastcycle8);
}
uint8_t hue = slowcycle8 - salt;
CRGB c;
if ( bright > 0) {
c = ColorFromPalette( gCurrentPalette, hue, bright, NOBLEND);
if ( COOL_LIKE_INCANDESCENT == 1 ) {
coolLikeIncandescent( c, fastcycle8);
}
} else {
c = CRGB::Black;
}
return c;
}
// This function is like 'triwave8', which produces a
// symmetrical up-and-down triangle sawtooth waveform, except that this
// function produces a triangle wave with a faster attack and a slower decay:
//
// / \
// / \
// / \
/// \
//
uint8_t attackDecayWave8( uint8_t i)
{
if ( i < 86) {
return i * 3;
} else {
i -= 86;
return 255 - (i + (i / 2));
}
}
// This function takes a pixel, and if its in the 'fading down'
// part of the cycle, it adjusts the color a little bit like the
// way that incandescent bulbs fade toward 'red' as they dim.
void coolLikeIncandescent( CRGB& c, uint8_t phase)
{
if ( phase < 128) return;
uint8_t cooling = (phase - 128) >> 4;
c.g = qsub8( c.g, cooling);
c.b = qsub8( c.b, cooling * 2);
}
// A mostly red palette with green accents and white trim.
// "CRGB::Gray" is used as white to keep the brightness more uniform.
const TProgmemRGBPalette16 RedGreenWhite_p FL_PROGMEM =
{ CRGB::Red, CRGB::Red, CRGB::Red, CRGB::Red,
CRGB::Red, CRGB::Red, CRGB::Red, CRGB::Red,
CRGB::Red, CRGB::Red, CRGB::Gray, CRGB::Gray,
CRGB::Green, CRGB::Green, CRGB::Green, CRGB::Green
};
// A mostly (dark) green palette with red berries.
#define Holly_Green 0x00580c
#define Holly_Red 0xB00402
const TProgmemRGBPalette16 Holly_p FL_PROGMEM =
{ Holly_Green, Holly_Green, Holly_Green, Holly_Green,
Holly_Green, Holly_Green, Holly_Green, Holly_Green,
Holly_Green, Holly_Green, Holly_Green, Holly_Green,
Holly_Green, Holly_Green, Holly_Green, Holly_Red
};
// A red and white striped palette
// "CRGB::Gray" is used as white to keep the brightness more uniform.
const TProgmemRGBPalette16 RedWhite_p FL_PROGMEM =
{ CRGB::Red,CRGB::Red,CRGB::Red,CRGB::Red,
CRGB::Gray, CRGB::Gray, CRGB::Gray, CRGB::Gray,
CRGB::Red,CRGB::Red,CRGB::Red,CRGB::Red,
CRGB::Gray, CRGB::Gray, CRGB::Gray, CRGB::Gray
};
// A mostly blue palette with white accents.
// "CRGB::Gray" is used as white to keep the brightness more uniform.
const TProgmemRGBPalette16 BlueWhite_p FL_PROGMEM =
{ CRGB::Blue, CRGB::Blue, CRGB::Blue, CRGB::Blue,
CRGB::Blue, CRGB::Blue, CRGB::Blue, CRGB::Blue,
CRGB::Blue, CRGB::Blue, CRGB::Blue, CRGB::Blue,
CRGB::Blue, CRGB::Gray, CRGB::Gray, CRGB::Gray
};
// A pure "fairy light" palette with some brightness variations
#define HALFFAIRY ((CRGB::FairyLight & 0xFEFEFE) / 2)
#define QUARTERFAIRY ((CRGB::FairyLight & 0xFCFCFC) / 4)
const TProgmemRGBPalette16 FairyLight_p FL_PROGMEM =
{ CRGB::FairyLight, CRGB::FairyLight, CRGB::FairyLight, CRGB::FairyLight,
HALFFAIRY, HALFFAIRY, CRGB::FairyLight, CRGB::FairyLight,
QUARTERFAIRY, QUARTERFAIRY, CRGB::FairyLight, CRGB::FairyLight,
CRGB::FairyLight, CRGB::FairyLight, CRGB::FairyLight, CRGB::FairyLight
};
// A palette of soft snowflakes with the occasional bright one
const TProgmemRGBPalette16 Snow_p FL_PROGMEM =
{ 0x304048, 0x304048, 0x304048, 0x304048,
0x304048, 0x304048, 0x304048, 0x304048,
0x304048, 0x304048, 0x304048, 0x304048,
0x304048, 0x304048, 0x304048, 0xE0F0FF
};
// A palette reminiscent of large 'old-school' C9-size tree lights
// in the five classic colors: red, orange, green, blue, and white.
#define C9_Red 0xB80400
#define C9_Orange 0x902C02
#define C9_Green0x046002
#define C9_Blue 0x070758
#define C9_White0x606820
const TProgmemRGBPalette16 RetroC9_p FL_PROGMEM =
{ C9_Red, C9_Orange, C9_Red, C9_Orange,
C9_Orange, C9_Red, C9_Orange, C9_Red,
C9_Green,C9_Green,C9_Green,C9_Green,
C9_Blue, C9_Blue, C9_Blue,
C9_White
};
// A cold, icy pale blue palette
#define Ice_Blue1 0x0C1040
#define Ice_Blue2 0x182080
#define Ice_Blue3 0x5080C0
const TProgmemRGBPalette16 Ice_p FL_PROGMEM =
{
Ice_Blue1, Ice_Blue1, Ice_Blue1, Ice_Blue1,
Ice_Blue1, Ice_Blue1, Ice_Blue1, Ice_Blue1,
Ice_Blue1, Ice_Blue1, Ice_Blue1, Ice_Blue1,
Ice_Blue2, Ice_Blue2, Ice_Blue2, Ice_Blue3
};
// Add or remove palette names from this list to control which color
// palettes are used, and in what order.
const TProgmemRGBPalette16* ActivePaletteList[] = {
&RetroC9_p,
&BlueWhite_p,
&RainbowColors_p,
&FairyLight_p,
&RedGreenWhite_p,
&PartyColors_p,
&RedWhite_p,
&Snow_p,
&Holly_p,
&Ice_p
};
// Advance to the next color palette in the list (above).
void chooseNextColorPalette( CRGBPalette16& pal)
{
const uint8_t numberOfPalettes = sizeof(ActivePaletteList) / sizeof(ActivePaletteList);
static uint8_t whichPalette = -1;
whichPalette = addmod8( whichPalette, 1, numberOfPalettes);
pal = *(ActivePaletteList);
}
eagler8
发表于 2022-7-12 15:26
实验场景图动态图 http://bbs.eeworld.com.cn/data/attachment/forum/202207/12/152608ad8npicefu8xe5qn.gif